using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using IDK.GlobalMessage;

public class AttributeSample : MonoBehaviour
{

    [MessageAttribute("CALC_ADD1", "1|1|1")]
    public int IntegerAdd(int _param1, int _param2, int _param3)
    {
        return _param1 + _param2 + _param3;
    }

    [MessageAttribute("CALC_ADD2")]
    public Vector3 VectorAdd(Vector3 _param1, Vector3 _param2)
    {
        return _param1 + _param2;
    }



}
